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I spent a while using both OBMM and Bash and did run into one problem, though it was particular to the way I play and probably won't affect you.Īs I said, I have dozens of characters and use different mod setups for different characters. I'll take uniquely ugly over blandly beautiful any time. On the subject of OCO, just because you mentioned it and I'm still a bit surprised and disconcerted by its popularity - I just don't find a Cyrodiil populated entirely by supermodels to be an improvement. #HOW TO USE NEXUS MOD MANAGER OBLIVION HOW TO#I long ago learned how to find and fix conflicts and don't use anything (like FCOM) with inherent problems, so it can't really do anything for me. #HOW TO USE NEXUS MOD MANAGER OBLIVION PATCH#I have dozens of characters and use different mod set ups with different characters, and I neither want nor need to sit through rebuilding a bashed patch every time I change my mod set up. ![]() NMM didn't work before and the only thing I've seen about it since was a while back when they were designing a ferociously ugly and clunky smart phone style UI for it, so I have no reason to believe that it's any better than it was.īash is great, but I don't bother with it. I guess it's possible that it's better now, but that was such a miserable experience that I flatly refuse to use it out of principle. it's probably been a couple of years ago. #HOW TO USE NEXUS MOD MANAGER OBLIVION MODS#Right - I thought about going into it, but wanted to keep the post as short as possible, but the one problem with BAIN is that some notable and complex mods (like Darnified UI) have OMOD installers. Hail Citizen! Welcome to /r/oblivion! Please subscribe and read our sidebar before you post! Older Gray Fox snoo by /u/QuiteTheOptimist, thanks!. #HOW TO USE NEXUS MOD MANAGER OBLIVION CODE#To add a spoiler tag use this code in your comments: Please add spoiler tags if you're talking about the events of the game. Remember to add keywords if your problem is a specific one. To save everyone some time, try searching for bugs that might be similar to any you are having. To reduce this clutter, we have a link search filter. Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. Again, this is a resource the entire community should be able to learn from, and we really need your help. Being a contributor even has a few special perks, but they're a secret for the moment. ![]() If you want to help us out, please send us a message so we can add you as a contributor! If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. At the moment it is sorely lacking, and we'd like to remedy that. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. r/oblivion strives, in part, to be a community where users can learn how to best enjoy their game. īefore posting a question, please take a time to read our Wiki, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods. #HOW TO USE NEXUS MOD MANAGER OBLIVION DOWNLOAD#Launch OBMM and activate the desired mods - they should automatically appear at the right side of the screen if all the relevant files are placed inside the 'mods' folder.Īfter the mod has been succesfully activated, you can close OBMM and simply launch oblivion through Steam.Īlso, you can download the QTP mods through the nexus mod manager without any trouble - if ultimately using OBMM proves to be unsuccesful.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL. The entire obmm folder (which contains several files as well as 5 additiona folders named backup/corrupt/mods etc.) has to be placed in your oblivion folder (the one containing -among other things- oblivion.exe)įor the mods that you wish to activate through OBMM - make sure that the omod (Oblivion Mod) file or ESP files are placed in the 'mods' folder of OBMM (not entirely sure about esp, as i don't have any mods activated through obmm that use that file format - maybe someone else can verify) As long as you have obmm.exe in the same folder as oblivion.exe, and assuming that the mods you have downloaded are activated in obmm and have all files downloaded and placed correctly in the first place, there is no reason for errors to pop up (unless said mod is conflicting with other mods and/or is erroneous itself). OBMM explicitely states that there is no need to use the 'launch oblivion' button. ![]()
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