![]() ![]() The faster you Castle, the more effective is your knight rush. The theoretical limit to reach the Castle Age with this strategy is 16:05 minutes. The knight rush can be countered by pikes very effectively. After that your gameplay is your choice.īeware, though: don’t use it too often so that your enemies have pikes ready for you. Do not forget to research blacksmith upgrades. You can build a siege workshop near your enemy’s base and finish him off with rams. When dealing with multiple opponents, kill 5-6 villagers of your closest enemy and move on to the next one. In team games, keep the pressure up until one of your allies can take over. Build more houses, TC’s near stone and gold, and research all TC technologies.Keep killing your opponent’s villagers, micromanage properly, keep your knights out of your enemy’s TC range. Once you have 4 knights, ATTACK! Send 4 more later, total 8.Create 2 villagers in TC and send them on wood. Queue up knights in your stable(s) immediately.Wait for Castle Age.Ĭastle Age (If you practise enough, you can reach in 16:30) At this point, you have:Ħ farmers, 3 hunters, 8 miners and 12 lumberjacks. OPTIONAL: build a second stable if you have enough wood.If your foragers go idle, put them on wood.Research horse collar in mill and double-bit axe in lumber camp.This ensures enough food to create knights. Take 3 more lumberjacks and get them to build a mill near deer to hunt.Take 1 lumberjack and ask him to build 2 houses.Take 3 villagers off wood and put them on gold.2 build stable and third builds blacksmith.Ĭlick the Castle Age button once you have 800F, 200G, and stable, blacksmith. Queue up two villagers in TC and send them on gold.Act fast now, the Feudal Age is a transition age, you shouldn’t spend too much time in it.Once your shepherds are done, send them to gather wood.Then send that villager to forage bushes. Take one shepherd and build a barracks as soon as you have 175 wood.So, at this point, you have: 3 foragers, 6 shepherds, 6 farmers, 9 lumberjacks and 3 miners. 25th villager builds a mining camp near a gold mine.Once your second boar gets consumed, send sheep one by one as before to the 6 idle hunters, who become shepherds again. 22nd-24th villagers build more farms (Total 6). 21st villager builds another house, then a farm. The 19th and 20th villagers build farms.At this point, you have 18 villagers with 6 hunters, 3 foragers and 9 lumberjacks. Houses ca be built next to the boar before guiding it too that is left to the discretion of the player. After it is killed, the villager builds a house and goes on wood. Build a lumber camp near the wood source as soon you have 100 wood. If a sheep is yet to be consumed, keep one villager on it and others on boar. Only 6 villagers gather food from the boar. The shepherds become hunters, and kill the boar.Once loom is done, queue up more villagers in TC and set gather point to nearest straggler tree. Immediately research loom (and hunting dogs in AoFE). This ensures a slower but steady secondary source of food. Scout for more sheep, and keep sending sheep one by one. Send 1st sheep to TC and after your villagers build houses, send them to gather food from sheep.Of your starting 3 villagers, 2 build one house and the 3rd builds another.My knight rush is a variation of the above strategy, and I have found it to be more effective. Follow this algorithm to the letter, and the initiative is yours for the taking! This post borrows heavily from this article (posted 10 years ago): (under-16-30-with-pop-30)-and-KNIGHT-RUSH It is not exactly a finishing rush it is more of a slowing/halting rush. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for you to build up your own forces and gain an upper hand in the game. It basically involves sending a small fleet of knights to your enemy’s base before 20 minutes, and attacking his villagers. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. ![]()
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